Curriculum

Curriculum

Curriculum

Backed by neuroscience, enhanced by technology. From PreK–2nd grade math to gifted tests.

Backed by neuroscience, enhanced by technology. From PreK–2nd grade math to gifted tests.

Backed by neuroscience, enhanced by technology. From PreK–2nd grade math to gifted tests.

Master topics crucial for kindergarten math learning: count up to 20, add and subtract within 10, 3D shapes, symmetry, simple programs, and more.

Numbers & Counting

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Numbers up to 20 on the number line

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Subitize up to 10

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Place value: numbers up to 20 as tens and ones

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Numbers 10, 20, 30, etc. as several tens

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Compare quantities in a mixed group of objects

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Master
Master
Master

Compare numbers up to 10

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Master
Master
Master

Add and subtract within 10 using numbers

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Add and subtract within 20 with objects and base 10 blocks

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Use number line to add and subtract

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Use addition strategies for numbers up to 20

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Model addition and subtraction word problems with objects (up to 10)

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Introduction to equations with weighting on scales

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Skip count by 2s, 5s and 10s with visual help

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Multiplication and division by 2 with visual help

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Build number intuition (estimation)

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Growing patterns

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Geometry

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Use spatial language (on, under, behind, top, bottom, etc.) to describe relative position

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Left and right hands; show objects on left and right

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Recognize and name flat shapes (circle, triangle, square, rectangle, etc.) even when rotated

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Explore angles and sides of flat shapes

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See symmetry in shapes and objects

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Make a shape symmetrical

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Measure the length or height of an object using smaller objects with visual help

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3D shapes (sphere, cube, cone, cylinder)

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Explore how 3D shapes look from above and from the sides

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3D shapes built from cubes (find identical shapes, count the number of cubes, etc.)

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Cut flat shapes into 3 parts; construct flat shapes from 3 parts

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Mentally join and overlap flat shapes

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Mentally fold and rotate shapes

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Complete visual patterns

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Solve mazes with 3–5 turns

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Visually compare area and perimeter of two simple shapes

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Logic

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Master
Master

Sort objects by category and count number of objects in each category

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Visual patterns with two attributes (color and shape, shape and size, etc.)

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Patterns with beads

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Growing patterns with objects

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Use serial reasoning and reasoning by analogy

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Odd one out

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Continue the sequence to satisfy a given condition. For example, “Make all fish a different color.”

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Explore

Complete the sequence by changing only one attribute at a time (shape, color or size)

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Make sets of objects "different" or "the same"

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Sort objects with tables and schemes based on their attributes

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Understand ‘AND’ and ‘NOT’ instructions. For example, “Find the shape: it is green AND NOT a circle.”

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Understand if a trivial statement is TRUE. For example, “2+1=4. Is it true?”

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Solve logic puzzles with one step. For example: “Alice is taller than Bob. Bob is taller than Eric. Who is taller: Alice or Eric?”

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Algorithms

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Apply given operations to various objects to find the result (change color, put a triangle on top, sort by size, etc.)

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Reverse simple operations (All blue objects were colored red. Find the initial picture)

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Arrange events in chronological order

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Understand and follow simple algorithms (instructions)

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Build 2–3 step programs

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Introduction to ‘IF–ELSE’ statement

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Introduction to block diagrams

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Introduction to grid coordinates using real-life examples

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