Skill level
5-6 years, Basic
Master topics crucial for kindergarten math learning: count up to 20, add and subtract within 10, 3D shapes, symmetry, simple programs, and more.
Skill level
Master topics crucial for kindergarten math learning: count up to 20, add and subtract within 10, 3D shapes, symmetry, simple programs, and more.
Numbers up to 20 on the number line
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Subitize up to 10
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Place value: numbers up to 20 as tens and ones
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Numbers 10, 20, 30, etc. as several tens
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Compare quantities in a mixed group of objects
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Compare numbers up to 10
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Add and subtract within 10 using numbers
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Add and subtract within 20 with objects and base 10 blocks
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Use number line to add and subtract
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Use addition strategies for numbers up to 20
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Model addition and subtraction word problems with objects (up to 10)
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Introduction to equations with weighting on scales
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Skip count by 2s, 5s and 10s with visual help
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Multiplication and division by 2 with visual help
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Build number intuition (estimation)
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Growing patterns
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Use spatial language (on, under, behind, top, bottom, etc.) to describe relative position
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Left and right hands; show objects on left and right
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Recognize and name flat shapes (circle, triangle, square, rectangle, etc.) even when rotated
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Explore angles and sides of flat shapes
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See symmetry in shapes and objects
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Make a shape symmetrical
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Measure the length or height of an object using smaller objects with visual help
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3D shapes (sphere, cube, cone, cylinder)
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Explore how 3D shapes look from above and from the sides
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3D shapes built from cubes (find identical shapes, count the number of cubes, etc.)
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Cut flat shapes into 3 parts; construct flat shapes from 3 parts
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Mentally join and overlap flat shapes
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Mentally fold and rotate shapes
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Complete visual patterns
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Solve mazes with 3–5 turns
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Visually compare area and perimeter of two simple shapes
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Sort objects by category and count number of objects in each category
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Visual patterns with two attributes (color and shape, shape and size, etc.)
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Patterns with beads
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Growing patterns with objects
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Use serial reasoning and reasoning by analogy
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Odd one out
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Continue the sequence to satisfy a given condition. For example, “Make all fish a different color.”
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Complete the sequence by changing only one attribute at a time (shape, color or size)
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Make sets of objects "different" or "the same"
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Sort objects with tables and schemes based on their attributes
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Understand ‘AND’ and ‘NOT’ instructions. For example, “Find the shape: it is green AND NOT a circle.”
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Understand if a trivial statement is TRUE. For example, “2+1=4. Is it true?”
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Solve logic puzzles with one step. For example: “Alice is taller than Bob. Bob is taller than Eric. Who is taller: Alice or Eric?”
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Apply given operations to various objects to find the result (change color, put a triangle on top, sort by size, etc.)
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Reverse simple operations (All blue objects were colored red. Find the initial picture)
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Arrange events in chronological order
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Understand and follow simple algorithms (instructions)
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Build 2–3 step programs
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Introduction to ‘IF–ELSE’ statement
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Introduction to block diagrams
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Introduction to grid coordinates using real-life examples
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