Skill level
5-6 years, Basic
Master topics crucial for kindergarten math learning: count up to 20, add and subtract within 10, 3D shapes, symmetry, simple programs, and more.
Skill level
Master topics crucial for kindergarten math learning: count up to 20, add and subtract within 10, 3D shapes, symmetry, simple programs, and more.
Numbers up to 20 on the number line
Subitize up to 10
Place value. Numbers up to 20 as tens and ones
Numbers 10, 20, 30 etc. as several tens
Compare in a mixed group of objects
Compare numbers up to 10
Add and subtract within 10 with numbers
Add and subtract within 20 with objects and base 10 blocks
Use number line to add and subtract
Addition strategies for numbers up to 20
Model addition and subtraction word problems with objects (up to 10)
Introduction to equations with weighting on scales
Skip count by 2s, 5s and 10s with visual help
Multiplication and division by 2 with visual help
Building number intuition (estimation)
Growing patterns
Use spatial language (on, under, behind, top, bottom, etc.) to describe relative position
Left and right hands. Show objects on the left and on the right
Recognize and name flat shapes (circle, triangle, square, rectangle, etc.) even when they are rotated
Explore angles and sides in flat shapes
See symmetry in shapes and objects
Make a shape symmetrical
Measure the length or height of an object using smaller objects with visual help
3D shapes: sphere, cube, cone, cylinder
Explore how 3D shapes look from above and from the sides
3D shapes built from cubes: find identical, count the number of cubes, etc.
Cut flat shapes into 3 parts, construct flat shapes from 3 parts
Mentally join and overlap flat shapes
Mental folding and rotation
Complete visual patterns
Solve mazes with 3-5 turns
Visually compare area and perimeter of two simple shapes
Sort objects by category and count number of objects in each category
Visual patterns with two attributes (color and shape, shape and size, etc.)
Patterns with beads
Growing patterns with objects
Serial reasoning and reasoning by analogy
Odd one out
Continue the sequence to satisfy a given condition (Make all fish a different color)
Complete the sequence by changing only one attribute at a time (shape, color or size)
Make sets of objects "different" or "the same"
Sort objects with tables and schemes based on their attributes
Understand instructions of AND and NOT (Find the shape. It is green AND NOT a circle)
Understand if a trivial statement is TRUE (2+1=4. Is it true?)
Logic puzzles with one step (Alice is taller than Bob. Bob is taller than Eric. Who is taller: Alice or Eric?)
Apply given operations to various objects and find the result (change color, put triangle on top, sort by size, etc.)
Reverse simple operations (All blue objects were colored red. Find the initial picture)
Arrange events in chronological order
Understand and follow a simple algorithm (instruction)
Build 2-3 step programs
Introduction to IF-ELSE statement
Introduction to block diagrams
Introduction to grid coordinates using real-life examples