Curriculum

Curriculum

Curriculum

Backed by neuroscience, enhanced by technology. From PreK–2nd grade math to gifted tests.

Backed by neuroscience, enhanced by technology. From PreK–2nd grade math to gifted tests.

Backed by neuroscience, enhanced by technology. From PreK–2nd grade math to gifted tests.

Explore topics important for kindergarten math learning: count up to 100, add and subtract within 20, place value, attributes of shapes, mental folding and rotation, logic puzzles, and more.

Numbers & Counting

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Numbers up to 30 on the number line

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Subitize by grouping objects

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Build number intuition with estimation (10 vs 100)

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Place value: numbers up to 20 as tens and ones

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2-digit numbers as tens and ones with objects and base 10 blocks

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Compare 2-digit numbers using visual representation

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Add and subtract within 20 using number line

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Add and subtract within 20 using numbers

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Use addition and subtraction strategies for numbers up to 20

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Visually add 2-digit numbers with base 10 blocks and objects

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Model addition and subtraction word problems with objects (up to 20)

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Model addition and subtraction word problems with number line

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Solve equations represented as weighting problems with scales

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Master
Master
Master

Skip count by 2s, 5s and 10s

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Introduction to multiplication as repeated addition

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Interpret picture graphs

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Number patterns and number analogies

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Geometry

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Master
Master

Use spatial language (on, under, behind, top, bottom, etc.) to describe relative position

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Left and right hands; show objects on left and right

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Recognize and name flat shapes (circle, triangle, square, rectangle, etc.) even when rotated

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Identify and name polygons (quadrilateral, pentagon, etc.)

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Explore angles and sides of flat shapes

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See symmetry in shapes and objects; complete shapes to make them symmetrical

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Explore mirror reflections

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Measure the length or height of an object using smaller objects with visual help

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3D shapes (sphere, cube, cone, cylinder)

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Explore how 3D shapes look from above and from the sides

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Interpret a simple map and use it to find objects in a picture or real environment

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3D shapes built from cubes (find identical shapes, count the number of cubes, etc.)

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Cut flat shapes into 3 parts, construct flat shapes from 3 parts

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Mentally join and overlap flat shapes

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Mentally fold and rotate shapes

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Complete visual patterns; use visual reasoning by analogy

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Solve mazes with 4–6 turns

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Visually compare area and perimeter of two simple shapes

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Visually find area and perimeter of shapes built from squares

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Logic

Master
Master
Master

Sort objects by category and count number of objects in each category

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Sort objects using Venn diagrams

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Patterns with beads

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Growing patterns with objects

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Use serial reasoning and reasoning by analogy

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Odd one out

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See simple number patterns

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Continue the sequence to satisfy a given condition. For example, ”Make all fish a different size.”

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Complete the sequence by changing only one attribute at a time (shape, color or size)

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Master
Master
Master

Make sets of objects "different" or "the same"

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Find subsets of a set

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Sort objects with tables and schemes based on their attributes

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Understand ‘AND’ and ‘NOT’ instructions. For example, “Find the shape: it is green AND NOT a circle.”

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‘TRUE’ and ‘FALSE’ statements. For example, “This shape is green and not a circle. True or false?”

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Solve logic puzzles with two steps. For example, “Alice and Eric live in houses 1 and 2. Alice doesn’t live in house number 2. Who lives where?”

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Algorithms

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Apply given operations to various objects to find the result (change color, put a triangle on top, sort by size, etc.)

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Reverse simple operations. For example, “All blue objects were colored red. Find the initial picture.”

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Master
Master
Master

Arrange events in chronological order

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Understand and follow instructions

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Build 3–5 step programs

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Introduction to loops

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Understand ‘IF–ELSE’ statement

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Introduction to block diagrams

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Use coordinates to find location of an object on the grid

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Solve puzzles based on chess moves

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